![]() The title screen image is 320×240 pixels, but the game's resolution is 320×224, so the last 16 lines of the image get cut off. Whoa.Īn interesting concept that never made it to any Gradius game: these Shields would actively home in on and destroy enemy bullets. The last cut power-up that was later added to the SNES port. Maybe you'd be able to stack multiple fields? The shield in the icon looks larger than the normal Force Field graphic. Another power-up that made its way into the SNES version. ![]() This would make Options rotate counterclockwise around the ship. There don't seem to be any graphics for this icon left in the game besides the name of the power-up. This was later implemented in the SNES port. Options would surround the ship in an arrow formation. Since there's no telling exactly how this power-up would work, an icon can't be properly constructed. This could've been an early version of the Spread Gun (which can be upgraded to a three-way shot) or an entirely different power-up. ![]() A similar concept was used ten years later in Gradius IV. ![]() This would drop floating mines behind the player ship instead of missiles. This is the only scrapped power-up that has unique graphics in the ROM: Unfortunately, none of them seem to have been properly coded, so the icons are all that's left of them. There are eight Edit Mode icons in the game's ROM for power-ups that were cut, some of which previously appeared on the spin-off games. ![]()
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